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'What the World Wants' project
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Below are annual costs of solving the major problems facing
humanity shown as a proportion of total global military
expenditure. The combined total cost for solving these major
problems comes to 30% of annual military expenditures.
 |
= $1 billion |
 |
= Amount
needed to eradicate smallpox from the world
(accomplished 1978): $300 million. |
Total Chart represents annual world military
expenditures (around $780 billion
in the mid-1990s when the WGI research was carried out, compared
to $234.5 billion for solving all the global problems listed
below*)
Click on blue sections to see strategies
(or use menu below)...
Eighteen Strategies...
...for tackling the major problems confronting humanity:
1. Eliminate Starvation and Malnourishment >
($19 billion)
2. Provide Health Care & AIDS Control >
($21 billion)
3. Provide Shelter > ($21
billion)
4. Provide Clean Safe Water > ($10
billion)
5. Eliminate Illiteracy > ($5
billion)
6. Provide Clean, Safe Energy: Efficiency >
($33 billion)
7. Provide Clean, Safe Energy: Renewables >
($17 billion)
8. Retire Developing Nations Debt > ($30
billion)
9. Stabilize Population > ($10.5
billion)
10. Prevent Soil Erosion > ($24
billion)
11. Stop Deforestation > ($7
billion)
12. Stop Ozone Depletion > ($5
billion)
13. Prevent Acid Rain > ($8
billion)
14. Prevent Global Warming > ($8
billion)
15. Remove Landmines > ($2
billion)
16. Refugee Relief > ($5
billion)
17. Eliminating Nuclear Weapons > ($7
billion)
18. Build Democracy > ($2
billion)
The above strategies and costings were provided by a 1990s
multidisciplinary global research project headed by Medard
Gabel of the World Game Institute (WGI).
The WGI research utilised the world's most comprehensive
and up-to-date databases on global problems, and carefully
quantified the costs/benefits of solutions favoured by experts
in the relevant fields. The unique thing about this research
was that by considering all global problems/solutions together
as a whole, it became apparent that benefits from applying
solutions in one area had knock-on benefits in other areas
(vastly reducing overall costs of solutions).
*Sources:
The What the World Wants Project
is by Medard Gabel and the research staff of the World Game
Institute. The material in this section of Media Hell is quoted
directly from that research. Credits, Major References & Footnotes > |